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GT3 Car Rating System
Post #1 - Posted 11/17/2003 9:01 AM
Dadthewheel posted a request for help on developing a GT3 car rating system. Since the post was at the end of a very long thread, I have created a new thread.
Read the comments on this post for Dadthewheel's original post.
Kerr
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Original post by Dadthewheel
Post #1 - Posted 11/17/2003 9:03 AM

I need to develop a new rating system for the cars as I work on them. The one I have now (poor, fair, and good) is getting flawed as I add more cars. In this system a lower end street car (i.e. the MX-5) could rate higher than a LM (i.e. the R390).
How the current system works:
Acceleration: How fast does the car get up and move from a standing start?
Handling: Does it almost predict your next turn or drive into the wall then turn?
Speed: At a roll in first when you stomp on the gas does it roar to fifth or sixth? Or do you feel like you could jump out and run faster than it?
The givens:
1) All ratings will be based on my setups, but at least they will all be consistent which is really what you want. Same applies to the driving.
2) Engine breakdown is always a factor. The cars I test usually have around 100 or more miles by the time I post them so the optimal hp may or may not have been reached and maybe even gone by.
3) All setups will be Road or Rally only. I will not tune for specific courses as that would take too long and compound the engine breakdown factor. Besides, I want all of my posted setups to be universal, coarse specific tuning is not.
4) Any past posts will be retested to fit into the new system when time allows.
5) A deadline of 23 November will be imposed for suggestions. After that date I will not take any new suggestions unless they are earth shattering.
The proposed New System:
Acceleration: The less time it takes the better the car, but that car has to go faster to cut down on time. So I will run the 400m and award points based on the speed of the car when it passes the line, fractions count.
Handling: I was considering using the Complex String with the optimal 5 lap tire combo for the car. The “Run & Settings” feature does not use up tires, but any car with T8's will run better than if it had T2's on, tire wear on or off. Take this time and record it, rounded off to one decimal place.
Speed: Change this category into its max speed with the road or rally setup and run the max speed test at the Test Course. This means that it will hit its max speed before the finish line, but just look at 3 above if you are wondering why. This also means that I will not “play the gas”. If it red lines and chokes back on rpm's so be it, the game records the max speed, choke or not.
Final Score: Acceleration score minus handling score plus speed score equals the overall score one decimal place counts. This means that a higher score is better.

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Update 1 and GTVault Pump
Post #2 - Updated 11/17/2003 11:49 PM

First off let me start by saying thank you Kerr. I truly appreciate your effort, now I hope to drum some support for the rating system. Speaking of support I will take this moment to do a selfless pump. It would not kill you to donate five or so to Kerr for his efforts. You will not find as good and organized a place for GT3 setups as GTVault. Furthermore Kerr could have made this sight a “view for all” but “pay/donate for membership” sight, AND HE DID NOT! So thank him by cracking open your wallet, I did.
Now on to the new rating system, it is ultimately my dream to transfer the rating system to GT4 when it rolls out next spring or so. On that note I do not feel that the “Complex String” for rating the handling category is appropriate. As such I feel that short of a working suggestion I will need to convert back to my old system of “poor, fair, and good” rating. I will assign points as such: Poor = 1 point, Fair = 2 points, Good = 3 points. I will add this to the acceleration and speed score to create a total score. Single decimal places will be rounded off and higher score is better.

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Update 2
Post #3 - Posted 11/18/2003 4:20 PM
Maybe one of the auto people can explain this one to me. The TT 1.8T as tested did the 400m in 11.881 doing 114 mph. The MX-5 as tested did the 400m in 13.001 doing 116 mph. Faster but slower, did I miss that day in the physics class? Moving on, change to New Rating System. Acceleration will be time to cross finish line equals points to one decimal place rounded off. Total score will be acceleration minus handling plus speed, one decimal place counts, higher score is better. A month or so back I was working on how the different class where divided, i.e. Class S, A, C, R, etc. I found out how it was done but I never sorted the cars into their respective classes. I may do so now and assign “free” points to all the classes except class R cars. This will help to give more weight in the rating system to higher end cars.
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Post #4 - Posted 11/25/2003 7:09 PM
The TT is a 4wd, whereas the MX5 is RWD. The TT will get better grip from a standing start and launch more effectively than the MX5, who is probably loosing time at launch.
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I missed that one, didn't I.
Post #5 - Posted 11/27/2003 5:33 PM
Well OK, I think the word DWEEB best describes me right now. I should have seen that one easy. In my defense I would just to like say that I often forget this is a game designed with some real world properties. In other words I never thought about what could have caused this to happen had it been actual cars on an actual test course, my bad.
On another note I have decided to extend the deadline for suggestions out to Nov. 30, this is not just because of the Vault being down but also because I am somewhat disappointed that out of 3,800 + members not one person can leave a comment on the idea of a rating system. NOT ONE comment to say " For" or "against", sorry Fumes.
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Post #6 - Updated 11/27/2003 6:19 PM

Maybe there has been a lack of response because, like me, I'm not too clear how this rating system will be fair for the variation of cars and setups. Using one setup, namely yours, solves some degree of variation in setups, but how do we know for certain that your setup for that particular car is the best for the car. We haven't even talked about consistent driving ability. Someone else might be able to get better settings out of the car and that will compromise the rating. If you rate a car with say, 5 final score, but your setting isn't the best, it retards the actual score the car could get with a better setting.
Unless you propose to take away this variation by using stock settings. But then that raises the usefulness of a rating system. Especially when you have the power/weight ratio figure there already.
What about consistent driving ability. I can never get two similar laps out of a car with the same setup.
I think I'm rambling. I'm getting confused with the amount of variation.
What I'm trying to say is that it's quite difficult to come up with a rating system and be fair about it. But having said that, I see there is a lack of such a system right now and we could use one.
So let me finish by saying, Go FOR it !
You can always adjust your rating system on the fly, as you figure certain problems out.

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Post #7 - Posted 11/27/2003 11:04 PM

That is an excellent point. One of the reasons for asking other peoples opinion was that I wanted to overcome such problems. Unfortunately the truth is that I just can't figure a method that is non-influenced. The max speed and 400 for a car tuned, but not tuned just for those courses, may vary some between different setups. However, I will go out on a limb here and say that the variation will be minor enough to affect the outcome as little as possible. The other category is based on what I feel about the cars driving. I have tried to consider other options but this is the one true short coming. My only answer is the same as that of most professional car raters. They will tell you that they may not drive the same lap the same way each time, but for the most part they are consistent. The two faults I see in this answer being (1) I am not a professional driver, and (2) I just don't like that as an answer. It does not sit well for me at all. Suggestions welcome.
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Post #8 - Posted 11/27/2003 11:29 PM
That's why I finished off by saying just go for it, in my previous post.
One way of getting rid of inconsistent laps is to take an average of a number of runs and average the times out to get rid of some inconsistent laps.
At the end of the day, you'll get a pretty good indication of whether the car is crap, or average or good. It's not perfect but hey, you're not promising it as such.
Any rating system will have it's own disclaimers. Even if a rating system can rate a car as good with one person, doesn't mean another person will like it just as much.
But I believe it will be a good indication. Like I said, we don't have a rating system for the cars right now, so anything at all, will be a 100% improvement.
Go FOR it !
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Post #9 - Posted 11/28/2003 11:11 AM

If I'm not mistaken Kerr is short for Kerry, and the last time I checked Kerry is a girl name. If I am mistaken, I do appologize. I finally donated, also.(groundzero38) And I think everyone sould do the same. Don't say you don't have the money, cuz Iam a full time student and have to pay my own bills, and I found a way. $1 or even $5 isn't too much to ask.
When I thought the site closed down, I thought it was because noone donated and that Kerr couldn't support it any longer. I about crapped. I was thinking , I could have done something to stop it, and I didn't. Please take some of the burden off of Kerr's shoulders for this monument to GT excellence. If everyone donated $1 this site could be up until GT5 comes out!!! This site brought the fun back to GT for me, as it did for many, many tuning-impared people out there. I'm a driver, not a tuner, I always said. Thanks for all your hard work.(Kerr and all of the people that took the time to donate their setups) I have a great idea. you could give peopl a "gold membership" or something to the people that donated. they just get an icon next to their name or something, for incentive. I know it's not much but it does show appreciation.
Sorry, I know this is off topic, but I had to.

[b:a346f58b77][color=blue:a346f58b77]Mojo[/color:a346f58b77][/b:a346f58b77]
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Post #10 - Posted 11/28/2003 1:10 PM
On the rating system -- Over the past two years gtvault has been around, I have given considerable thought to implementing a rating system. Although different in implementation, many of the issues I thought about are in fact the same issues you're running across in creating your rating system. It all boils down to this -- too many variables. I still toy around with the idea sometimes, and I may eventually set up a 'members only' rating system which will force accountability in ratings.
Chief_Mojo_Rising -- Thank you very much for the donation! Yes, my name is Kerry, and no I'm not a girl. No big deal, my name is mistaken for a female name more often than not. Your 'gold membership' idea is a good one, I may have to add that to my list of enhancements. In the meantime, I think I'm going to gather all the names of the folks who have donated and put up a 'Donors' page recognizing them.
Kerr
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Post #11 - Posted 11/28/2003 2:46 PM

Chief_Mojo_Rising: Yes technically that is off topic, but I applaud you! This is a matter that all of us members should take to heart. I also gave because, as you pointed out, it breathed new life into the game (amongst other reasons) for me too. Thank you for posting your thoughts. I also like the idea of a “Gold Membership”, but my concept was very different than yours. I will agree that your idea, in the long run, has far more merits than mine.
To all: I have given a great deal of thought to the rating system and even tested some different ideas before asking for a group GTVault opinion. What I have settled on so far at least seems to be a fair and equitable rating system.
In the speed and acceleration categories all I will need to do is take the generic street tune I create and press the gas to test. At the most I will need to turn some cars around the first bend in the speed test, however, that requires minimal steering so I can live with that. The Handling category is the one I just can't stomach. How do I rate handling in a fair manner, and by fair I mean one that another person can reproduce with very similar if not duplicate results. It is by nature such a subjective category. If you have ideas for different tests to rate the cars on than please share them. I would be happy to postpone the deadline indefinitely to discuss ideas with merit. I did not truly pick these three categories I just duplicated them from the game itself for simplicities sake.
The one concept that governs this and any rating system for anything that can be rated, from cars to games to, well you get the idea, is that you must accept the opinion of a few or even just one person. I do not claim to be better at tuning than the next person, nor do I believe that I should have exclusive rites to how the cars are rated. That is why I have asked for the opinion of any who care enough to give it. At the same time I also encourage others to use a standard rating system that I hope we can develop here. Now than time to step off of the proverbial soap box.

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Update 3
Post #12 - Posted 11/30/2003 12:12 AM
Drop the total score line. This was not a test of the cars abilities and as I found out during recent testing on the setups I have done so far, this could give those unfamiliar with the rating system a skewed opinion of the car. It is not needed so I will cut it out.
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Post #13 - Posted 11/30/2003 3:59 PM
Woa, if you drop the total score, then I'd suggest increasing the range, that is, increase it from just bad, average, and good. To something like a score of 1 to 10. This gives more variation. For example, an FTO LM race car has good handling and might score a good, but an F1 car also has a good score for handling, but we know it's way better than the FTO LM.
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GT3 Rating System
Post #14 - Posted 11/30/2003 7:53 PM

Well, since there has not been a call to delay, the rating system will be implemented henceforth. Although I am not happy overall with the method I will follow the advice of the vaunted Fumes and “go FOR it”. I thank both Fumes and Kerr for there respective input and efforts. Without further delay here is how it will work:
First the givens, what you have to understand or accept for it to work.
1) Any car ratings I give are based on my observations, if you disagree with the rating and can develop a generic (non-coarse specific) road or rally setup that gives better results than go for it. I have no quarrel with changing a rating if you ask me to and I can get similar results for myself. Obviously the differences in controllers, driving habits, etc will be a factor. In the case of “handling” I will accept good arguments.
2) This system is free for anyone's use. Please feel free to borrow, modify, or use as is without reservations. WARNING: If Kerr should choose to adopt this rating system, which he has every right to do, than it will become the intellectual property of GTVault. Further modification of it should be done with his permission. Until that day, I give you my blessings to do as you please. It is not as if I ever considered this to be anything less than for the whole.
3) I am not 100 percent happy with the rating system. With that said, before you post a message describing why you aren't 100 percent happy consider that Fumes, Kerr, or I have most likely thought about the same problem you are having already. I don't want to discourage further posts I just want you to have a suggestion for fixing a problem you find.
4) All tests are done with the suggested five lap tire combo.
5) No course specific tunings will have ratings posted for them by me. Feel free to do so for yourself.
The Rating System:
Acceleration: Run on the 400m points will be awarded based on the time recorded by the game for the car when it passes the finish line, rounded off to the tenths.
Handling (Suggested by Fumes): This is a completely subjective category and also the one I feel most uneasy about. This will be a rating of one to ten (1 to 10) based on observations, feel, and response of the car after tuned as best as possible, this includes the time it took to tune it. Five is an average. Ten means the car has the feel of a Jedi fighter, you think about the turn and it happens before your fingers move the controller. One means the car is so poor that you must stop at every turn, get out and with the help of your pit crew lift the front end into the direction you wish to go. Given this ones and tens will be avoided if at all possible. Take this score and record it.
Speed: This is the max speed with the posted road or rally setup run on the max speed test. This means that most cars will redline before the finishing line. If it red lines and chokes back on rpm's the test will continue until it redlines twice with no change in speed. Points will be awarded based on the max speed recorded by the game for the car after passing the finishing line or hitting redline twice (whichever comes first) decimal place counts.
Total Score (Joint suggestion Fumes and DadtheWheel): Add the “Handling” to the “Speed” and subtract “Acceleration”, higher score is better.

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Ratings system for gt3 & 4
Post #15 - Posted 01/03/2004 10:20 PM
I really like the idea of a ratings system and I hope to see it up soon. It looks like everyone has some really good ideas. How about rating all of the cars into different classes...a,b,c and s. It doest seem right to compare a Suzuki Alto (63 hp) to a firebreathing Escado. They both handle pretty good for thier class, jus one drives a little slower than the other.
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Car Classes
Post #16 - Posted 01/04/2004 11:54 AM
I have started using the rating system on my setups, but it will only be a truly effective system if more people chose to use it also. I hope that you like it enough that you will, and thanks for the compliment. I must admit that I was intimidated at first to suggest the idea because of the inherent flaws in it. As to the adjustment for the rating based on class I agree with you whole-heartedly. If you scroll up to my comment “Update 2” I touch on this very point. I think that it would behoove me and this rating system to divide the cars and assign “bonus” points to the classes that can be added to the total score. What do you think?
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Go fer it! :^)
Post #17 - Posted 01/04/2004 6:16 PM

Oops my bad, I was a bit tired last nite trying to get my Super License.(Late bloomer)
Hmm...lets see, Ive noticed in the car and bike mags that whenever they get together to thrash brand new vehicles, they simply use a rating system for each catagory. Kinda like what you see in arcade mode.
What do you think about giving a score from 1-10 in these catagories?
Handling
Braking
Speed
Acceleration
Overall Impressions
Take all of the scores add them all up for a final verdict. Then you can tell everybody what you think about it. Maybe you can elect 5 to 10 people for the job, average out all scores to the 10th, set back and let the flaming begin! lol! I mean just keep it simple and sweet. I know that it wouldnt be very accurate, but you would have drivers with different attitudes, styles, and experiences. If you want,record some lap times, throw in some 0-60-0 times, and just give some general impressions about the whole session. Maybe have a weekly king of the hill battle with four or five listed cars.
You can give scores based on stock cars shod with street tires, then score them all tricked out with slicks.
Tell me what you think about all of this. Since were all different in our driving skills, I think it would be easier to score from 1 to 10 than posting lap times for a score.

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Follow up to Car Classes
Post #18 - Posted 01/06/2004 11:36 AM
Don't think I dropped the subject; it is just going to take a little time for me to compile the list. I can't guarantee this will be a “dead center” hit with every car, the parameters that I came up with for the classes was never confirmed by any of the makers of the game despite repeated emails asking if I had it right. All I could confirm for sure is that the classes are divided by each cars power-to-weight ratio. Also the 1-10 rating system was not working, hence this thread to develop a better rating system.
Fumes you out there? I may need to get some info from you (or anyone else who can help) on the cars I don't own yet, let me take a look at what I have first then I can go from there.
Kerr, you want a copy of it when I am done?
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Post #19 - Posted 01/06/2004 4:11 PM
What sort of info do you need ?
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Post #20 - Posted 01/08/2004 8:14 PM
I have not forgotten, been really busy with real world matters, will start soon. Have patience with me.
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