Choose a Game
Navigation
Latest Setups
Site Statistics



PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Posted 12/07/2009 8:15 PM Post a reply Quote this post View StigsTibecuadorianco's info
Thanks heaps Dj, I am litterally startin my PS2 to start tuning this car. For the purposes of the ultimate B-spec guide to the FGT, I have to start from the rear of the grid. Its also too hard to qualify the thing, the tires die to quickly. Again thanks, I'll start tuning now!
StigsTC
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: mc_polo
Joined: 10/19/2008
Last on: 11/19/2017
Setups: 43
Posts: 595
got it
Posted 12/07/2009 8:30 PM Post a reply Quote this post View DjWess's info
Thanks to BTWhite, I think Isee whats need to be done.
note psp wise running on R2's and had a time of 5'15:354 lolz I can't belive I did this on the PSP
TCS MUST BE AT 3
HAVE THE RIDE HEIGHT ABOUT 2 POINTS APART
SOFT SPRING RATES
REAR TOE @ -2
CHAMBER FRONT 2.4 REAR 1.3
THATS ALL I CAN DO
Have fun while you race others. If you don't why are you racing in the first place?
GM Validation
GTPlanet if you cannot find a racing league for GT Sport!

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Posted 12/07/2009 8:36 PM Post a reply Quote this post View StigsTibecuadorianco's info
bloody brilliant.
Thanks SOOO much, excellent timimg as always.... This is going to be REALLYU fun.
StigsTC
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: mc_polo
Joined: 10/19/2008
Last on: 11/19/2017
Setups: 43
Posts: 595
Wait till I comr back for winter break
Posted 12/07/2009 8:41 PM Post a reply Quote this post View DjWess's info
StigsTibecuadorianco wrote:
bloody brilliant.
Thanks SOOO much, excellent timimg as always.... This is going to be REALLYU fun.
StigsTC

Once I do You have another challeger for the GT300 series (possibly now if psp counts)
Have fun while you race others. If you don't why are you racing in the first place?
GM Validation
GTPlanet if you cannot find a racing league for GT Sport!

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Nürburgring Nordschleife (Round 12)
Updated 12/08/2009 8:47 PM Post a reply Quote this post View StigsTibecuadorianco's info
Welcome to the big one, the most famed and toughest track ever built, the Nürburgring Nordschleife. What makes the track so hard? 20.75km of never ending corners, severe elevation changes, bumps, aggressive curbs and to top ot off, you have to do it 15 times. A stock FGT cannot win this race with B-spec bob. B-spec cannot use speed 4 around the track in a stock car, he runs wide and spins, has the nurburgring version of the wall-slam glitch, and the tires are dead half way around the 2nd lap. Many A-spec setups cannot get B-spec over the line. It is potentially the toughest race in the FGT series. Until of course you tune the car very well. Even at a maximum ride height, the FGT grinds over the bumps and is easily unsettled, but luckily the B-spec drivers seem to handle this a lot better than us mere humans. Anyway, the most challenging and my favourite race takes place on this grueling track, and after a few hours I managed to create the setup below.

Suspension
11.4/11.5
65/65
6/5
7/6
1.0/0.7
0/-1

Brakes:
3/4

Downforce:
65/105

LSD:
15/40/30

Gears
(stock) - auto set 16
final ratio 4.212
(just use the default button when choosing gear ratios)

Balence:
-50

Aids
0/0/3 (Tcs 3)

I had intended to tune the gears for perfect use of B-spec, the results were too good for me to have to. The LSD could have been worked on further, but the rear tire wear was much better than anticipated. The front tire wear however was a lot worse than I had thought, but it holds up FAR better than the AI cars, and takes 15 seconds out of the AI on the pit it lap, becasue the tires are in much better condition than the AI tires. Otherwise its 5 seconds a lap quicker than the AI. Which, around this track doesn't seem that much, however its enough to do the job.
In order to make the strategy work, you need a bit of luck... well, its really just how long it takes you to get in the lead. I did not have any issues with B-spec crashing or going off the road, but the AI cars do and they can effect your race if the rejoin or crash infront of you. However you can get past unscathed if B-spec is lucky. By the end of the second lap you are much faster than the AI, and should be in 1st place by the first pitstop. Then just follow the strategy and watch B-spec win the toughest FGT race in style:

Lap 0 start...... (speed 3)
Lap 2 NO FUEL
Lap 4 FILL to 32
Lap 6 Fill to 32
Lap 8 Fill to 32
Lap 10 Fill to 32
Lap 12 Fill to 32
Lap 14 Fill to 18
Lap 15 WIN

The total time taken for the race was:
1:31’15.371
With a fastest lap of:
5’49.704 (6 seconds faster than ANY AI car)
Resulting in a victroy by:
2’13.479

On most other tracks, winning by 2 minutes would mean that you have easily won by over a lap, but its a real measure of how much better the FGT can be made when you tune it, and how easy A-spec points can be with equally matched cars, its just about how you tune them.

Now that you've got the biggest issue out of your way, you only have 3 rounds before you can finish the FGT, in all likelyhood with 15 gold trophies, 4.5 million credits and a Sauber Mercedes C 9 Race Car. Enjoy!
StigsTC
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: mc_polo
Joined: 10/19/2008
Last on: 11/19/2017
Setups: 43
Posts: 595
Good job man
Posted 12/08/2009 9:28 PM Post a reply Quote this post View DjWess's info
StigsTibecuadorianco wrote:
Welcome to the big one, the most famed and toughest track ever built, the Nürburgring Nordschleife. What makes the track so hard? 20.75km of never ending corners, severe elevation changes, bumps, aggressive curbs and to top ot off, you have to do it 15 times. A stock FGT cannot win this race with B-spec bob. B-spec cannot use speed 4 around the track in a stock car, he runs wide and spins, has the nurburgring version of the wall-slam glitch, and the tires are dead half way around the 2nd lap. Many A-spec setups cannot get B-spec over the line. It is potentially the toughest race in the FGT series. Until of course you tune the car very well. Even at a maximum ride height, the FGT grinds over the bumps and is easily unsettled, but luckily the B-spec drivers seem to handle this a lot better than us mere humans. Anyway, the most challenging and my favourite race takes place on this grueling track, and after a few hours I managed to create the setup below.

Suspension
11.4/11.5
65/65
6/5
7/6
1.0/0.7
0/-1

Brakes:
3/4

Downforce:
65/105

LSD:
15/40/30

Gears
(stock) - auto set 16
final ratio 4.212
(just use the default button when choosing gear ratios)

Balence:
-50

Aids
0/0/3 (Tcs 3)

I had intended to tune the gears for perfect use of B-spec, the results were too good for me to have to. The LSD could have been worked on further, but the rear tire wear was much better than anticipated. The front tire wear however was a lot worse than I had thought, but it holds up FAR better than the AI cars, and takes 15 seconds out of the AI on the pit it lap, becasue the tires are in much better condition than the AI tires. Otherwise its 5 seconds a lap quicker than the AI. Which, around this track doesn't seem that much, however its enough to do the job.
In order to make the strategy work, you need a bit of luck... well, its really just how long it takes you to get in the lead. I did not have any issues with B-spec crashing or going off the road, but the AI cars do and they can effect your race if the rejoin or crash infront of you. However you can get past unscathed if B-spec is lucky. By the end of the second lap you are much faster than the AI, and should be in 1st place by the first pitstop. Then just follow the strategy and watch B-spec win the toughest FGT race in style:

Lap 0 start...... (speed 3)
Lap 2 NO FUEL
Lap 4 FILL to 32
Lap 6 Fill to 32
Lap 8 Fill to 32
Lap 10 Fill to 32
Lap 12 Fill to 32
Lap 14 Fill to 18
Lap 15 WIN

The total time taken for the race was:
1:31’15.371
With a fastest lap of:
5’49.704 (6 seconds faster than ANY AI car)
Resulting in a victroy by:
2’13.479

On most other tracks, winning by 2 minutes would mean that you have easily won by over a lap, but its a real measure of how much better the FGT can be made when you tune it, and how easy A-spec points can be with equally matched cars, its just about how you tune them.

Now that you've got the biggest issue out of your way, you only have 3 rounds before you can finish the FGT, in all likelyhood with 15 gold trophies, 4.5 million credits and a Sauber Mercedes C 9 Race Car. Enjoy!
StigsTC

now thats what I call working
Have fun while you race others. If you don't why are you racing in the first place?
GM Validation
GTPlanet if you cannot find a racing league for GT Sport!

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Posted 12/08/2009 10:28 PM Post a reply Quote this post View StigsTibecuadorianco's info
You bet.
I had half that tune worked out, almost all those tips you said worked brilliantly. TCS 3 is one of the best ideas so far, and the tires at the rear were in excellent conditoin. The camber values were too aggresive, the car was spent too early. Regardless, thanks for your input into this tune, I couldn't have done it without you...
StigsTC
God that is rewarding winning that race...
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
El Capitan (Round 13)
Updated 04/04/2010 9:58 AM Post a reply Quote this post View StigsTibecuadorianco's info
Round 13 comes to the lovely Yosemite national park for the El Capitan Leg of the FGT championship. I've spent the last 3 days working overtime on this setup, because fo the recent succeses I've had using pure speed and a better pit strategy. After finally realising I can't combine the 2, I conducted several tests and realised the 2 pitstops saved by going 8 laps on a set of tires was not as effective as using Bspec speed 4 to destroy the AI on the way to victroy. I finally achieved the setup below:
Suspension:
14.0/13.8
...59/59
....5/7
....4/6
..1.0/0.5
....0/-1

LSD:
25/30/15

Down Force:
67/98

Aids – 0/0/7

Balllast Balance - 0

Gears:
Auto Set - 1
Final - 3.450

Brakes:
2/4

With this track I found an interesting development that meant LESS front brake pressure allowed for a faster lap, by about 0.5 seconds on speed 4, but a worse result on all other B-spec speeds. The results I found in free run were:

With brakes 2/4
1’24.7 speed 3
1’22.379 speed 4
1’20.864 speed 5

With Brakes at 3/3
1’24.5 speed 3
1’22.8 speed 4
1’20.519 Speed 5

The strategy required to win this one is as simple as follow the AI, however, your too far up the road to do the following...
At the start put B-spec on Speed 4 with overtake, however, for the best results, stay in the car and overtake the AI 'live', with B-spec driving and you'll get through the traffic faster. An interesting point to note, once B-spec gets down the 2nd corner (left hander) on the first lap, you can sometimes take overtake off, and watch B-spec stick to the inside line and make 4 positions up into 2nd place!! Once you get to the lead take the overtake off, it seems to affect B-spec as he drives.
0 START (speed 4)
7 no fuel
14 no fuel
21 fill to 25
28 fill to 25
35 fill to 25
42 fill to 25
49 fill to 25
56 fill to 28 Speed 3
64 WIN

Once you exit the pits on lap 56 put B-spec on speed 3, so that he can do the 8 laps needed to avoid a pitstop on the 2nd last lap of the race. This setup and strategy lead to a victroy in:
Total Time:
1:34’08.278

Margin of Victory:
1.5 laps. I nearly lapped the 6th place car on the last lap, but I had not put 28 units of fuel in the car, and ran out while beside the AI car in the run up to the last corner.

Best Lap.
1’21.943

Its potentially the biggest win I've ever had in the FGT (not including the Laguna Seca round), and even at speed 4 I thought B-spec wasn't doing a good enough job. I had a hunch he was leaving far too much to spare. So, I decided to A-spec a stint of the race and find out what the issue was. In order to do this I had to make the Downforce 60/105, because I was spinnnig going flat out and turning with full lock at over 250km/h... but that only happens once or twice per lap depending on how brave you are, but occaisionally this happened again, a simple solution is to use 75% throttle through those corners fixed the issue permenantly.
In A-spec (for 73 A-spec points)
Total Time
1:31’20.881
Mov
- 3 laps
Best Lap
1’16.490
I was right, B-spec wan't working hard enough, however I stopped every 6 laps instead of 7, and had many spins and crashes due to running wide into walls and unsettling the car... it was never an issue with the car, just driver error. Without them I would have been 1st before the 1st sector (lap 1), and would have won by 4 or more laps.
Anyway, its a great setup for B-spec who destroys the AI, and as good for A-spec which is a demolition derby from turn 1!!
Enjoy my new favourite FGT race...
StigsTC.
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN:
Joined: 03/27/2007
Last on: 04/22/2013
Setups: 76
Posts: 171
Posted 12/13/2009 9:25 AM Post a reply Quote this post View Dotini2001's info
I'm intrigued by your use of "inverted" shocks, i.e., the bound is stronger than the rebound. Is it possible for you to make a generalized statement as to why, where and when this is an effective tuning arrangement? Do bumps or major changes in elevation make a difference?

Respectfully yours,
Dotini

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Posted 12/13/2009 9:41 AM Post a reply Quote this post View StigsTibecuadorianco's info
Its a wierd thing I figured out when tuning for El Capitan. Going way back to my Lotus Elise, it was the severe bumbs and the hill where stability goes out the window in an instant, and for some reason the softer rebound allowed to be regained. The bound figures are where they would be normally, as in where I would normally want them, with the rebound instead of being higher get moved lower.
The major issue is the 'hill' or mountain after sector 1. In most cars trying to go flat out over it would result in disaster, but I've done it A-spec without any issues. I guess its just when the car gets really 'light' you don't want the car to get thrown back into the air after you land. Elsewhere around the circuit the idea is used really to lower the 'launch' off the curbs as B-spec drives, and also to keep the load on the outside just a little longer, which on the sweeping corners seems to really deliver grip.
So, in summary, it allows the car to land when the car is 'light' over a crest and lower the launch off curbs, derived from an observation from an old setup.
StigsTC
otherwise I have no idea how it works, let alone if it does... well it would appear to!!
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN:
Joined: 03/27/2007
Last on: 04/22/2013
Setups: 76
Posts: 171
Posted 12/13/2009 9:56 AM Post a reply Quote this post View Dotini2001's info
Most excellent.
I'd like to see if your ideas work on the FF Hyundai Tiburon as it gets all light and funny over the hill, turn 5 I believe, at Autumn Ring.

Stigs, this (Tiburon at AR) is the hardest race in the game. If you can solve it, you'll go down in history as a genius tuner. No kidding.

Respectfully yours,
Dotini

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Posted 12/13/2009 10:09 AM Post a reply Quote this post View StigsTibecuadorianco's info
Big Grin Big Grin Big Grin Big Grin Big Grin
So tempting!! But I guess tuning histroy will have to wait. Its 2am, I've got family over next few days then I have no internet until the 22nd... But the results will have been found well before the 22nd!!
This is going to be very tough. Now to organise my various ideas, tasks and challenges!
StigsTC
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Fuji Speedway 2005 (Round 14)
Updated 01/05/2010 4:46 AM Post a reply Quote this post View StigsTibecuadorianco's info
Round 14 of the FGT championship takes place on the futuristic Fuji Speedway 2005, with the game of course set in 2004. The track is VERY smooth, with large gradual eleveation changes and moderate curbing, the track is perfect for low ride height stiff spring rates, however the mid expanses and massive run-offs warp the speed perception of the driver, leading to understeer which is just the driver going too fast. B-spec does not have this issue, and decided this setup was best:
Suspension:
14.0/13.8
51/51
4/6
5/7
1.0/0.5
0/-1
Gears:
Auto 1
Final 3.300
Down Force:
65/98
TCS: 7
From the basic setup there are a few variations to Brakes, LSD and Ballast Balence that have given varied results, so I've done a race diagnostic for each of these:

Variation 1:
Brakes 3/3
LSD 25/30/15
Balence @ 0

The race is run on B-spec speed 4 at all times.
Fastest Lap - 1'23.242
Race Time 1:38'39.xxx
Mov - 1 lap

Lap 4 no fuel
Lap 13 no fuel
Lap 22 fill to 33
Lap 31 fill to 33
Lap 40 fill to 33
Lap 49 fill to 33
Lap 58 fill to 33
Lap 67 Finish

This was a little odd, as B-spec just stopped thinking for 5 seconds on the last corner, ran wide, and dropped to last place on the second lap. From then, B-spec flew through the field and was up to 2nd after the AI's first stop. B-spec was in the lead from the AI's 2nd stop, and lead even with a pitstop after the stop on lap 31. The lead was extended to 1 lap over all cars when the AI pitted on lap 63.
I decided to pit on lap 4 to get B-spec out of the 'dirty air' created by the AI, and the results really showed.

Variation 2:
Brakes 4/2
LSD 21/26/13
Balence @ -50

start on speed 4, however DO NOT HAVE OVERTAKE ON.
With overtake off, B-spec is able to avoid the collision before turn 1, but once clear put overtake on, to go around the outside of turn 1 to take 2 more spots at turn 1. The AI drivers make contact on the run to turn 1, and if you have overtake on, you will crash into them and lose time.
With this I was in 2nd place at the end of lap 2, and lead after the AI pitstop on lap 9
You use the same strategy as above, however, due to pitting and going back into the traffic, I was only able to take 1st at all times on lap 35 with an overtake onto the pit straight (the AI pitted on lap 36)
Fastest Lap - 1'23.056
Race Time - 1:38'50.xxx
Mov - 1 lap.

Variation 3
Balence @ -50

Lap 0 Start 6th
3rd before lap 4 (best lap 1'26.082)
Lap 4 Pit - no fuel - (exit 6th +0'40.267)
AI pit lap 9, TAKE FIRST PLACE
Lap 13 pit - no fuel - (enterd - 1st - (-)0'10.588, exited 6th - (+)0'24.010) (best lap 1'23.292)
AI pit lap 18, RE TAKE 1st place (-0'15.566)
Lap 22 pit - fill to 33 - (entered - 1st - 0'19.823, exited 4th - (+)0'14.666) (best lap 1'23.292)
AI pit lap 27, RE take 1st place (-0'25.698)
Lap 31 pit - fill to 33 - (entered - 1st - 0'31.274, exited 2nd - (+)0'03.675) (best lap 1'23.292)
AI pit lap 36, RE take 1st place (-0'36.029)
Lap 40 pit - fill to 33 - (entered - 1st - 0'41.807, exited 1st - (-)0'08.453) (best lap 1'23.292)
AI pit lap 45, Stay in 1st place (-0'54.764)
Lap 49 pit - fill to 33 - (entered - 1st - 0'57.981, exited 1st - (-)0'22.820) (best lap 1'23.261)
AI pit lap 54, Stay in 1st place (-1'09.176) (5th and 6th - 1 lap)
Lap 57 Lap 4th place car
Lap 58 pit - fill to 33 - (entered - 1st - 1'10.751, exited 1st - (-)0'37.906) (best lap 1'23.261)
Lap 62 1'23.186
AI pit lap 63, Stay in 1st place (- 1'25.420)
Lap 64 1'23.073
Lap 66 Lap 2nd place car on main straight to lead by 1 lap
Lap 67 Finish (and win)
Best Lap 1'23.073
Total Time: 1:38'52.137
Mov - 1 lap
I've mentioned all 3 variations because, simply, the total race pace of variation 1 is amazing, but may be a freak effort, however the one lap pace in variations 2 and 3 are more impressive, yet their total race times are similar and still solid. I recomend option 1 on race pace, however different B-spec drivers may enjoy options 2 or 3 more.

StigsTC
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN:
Joined: 06/06/2009
Last on: 08/03/2010
Setups: 16
Posts: 250
Updated 01/06/2010 6:28 PM Post a reply Quote this post View Speedfreak09's info
Hey Stigs, what car do you recomend using to win the FGT Championship (besides the FGT) Question? I just got the R92CP about 3 months ago so I'm thinking about trying it with that car...(in B-Spec) Is there a good tune for that car, and do you even sugest using that car Question?

[img:cc718427de]http://tinyurl.com/26y97rs[/img:cc718427de]




86.7% of GT4 Complete
Over 70,000 GT4 miles driven
-Speedfreak...Always givin' you great setups

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Updated 01/07/2010 4:44 AM Post a reply Quote this post View StigsTibecuadorianco's info
Beating the FGT without an FGT...
There is nearly no car in the game that can win the FGT using B-spec. B-spec is just too slow, and has that stupid wobble down long straights which reduces top speed. Personally, my favourite cars to beat the FGT A-spec for 200 A-spec are the pescarolo C60 (with no turbos) http://www.gtvault.com/gt4/setup-view/s_sid::7385/Pescarolo-PlayStation-C60-Judd-Race-Car/ however you can put a stage 3 and stage 4 turbo on to make it easier.
On tracks with short straights, tight corners or 90 degree corners, use the Chapparel 2J, with a stage 3 turbo, and you still get 200 A-spec. http://www.gtvault.com/gt4/setup-view/s_sid::7264/Chaparral-2J-Race-Car/
A stage 4 turbo makes it unbeatable, however equip nitrous, because when you crash, you loose all your engine speed, and a 3 gear transmittion is not kind below 4,000 revs.
The 787B, Sauber C9 and R92CP are good choices, with stage 4 turbos, tires in various combinations depending on your track - using R3 to R1 tires, at either end of the car. You'll have to go dig one out, however Fumes's tunes are a good start, but you may have to modify a few things, to get the desired top speed/acceleration, tire wear, or other factors. Fumes also recomends the Nissan R89C, but you have to beat all the missions to get it, and you only get 1.
Hope that helps,
StigsTC
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.

PSN: mc_polo
Joined: 10/19/2008
Last on: 11/19/2017
Setups: 43
Posts: 595
use pesky, dropped out of last challenge for modern warfare 2
Posted 01/07/2010 3:08 AM Post a reply Quote this post View DjWess's info
StigsTibecuadorianco wrote:
Beating the FGT without an FGT...
There is nearly no car in the game that can win the FGT using B-spec. B-spec is just too slow, and has that stupid wobble down long straights which reduces top speed. Personally, my favourite cars to beat the FGT A-spec for 200 A-spec are the pescarolo C60 (with no turbos) http://www.gtvault.com/gt4/setup-view/s_sid::7385/Pescarolo-PlayStation-C60-Judd-Race-Car/ however you can but a stage 3 and stage 4 turbo on to make it easier.
On tracks with short straights, tight corners or 90 degree corners, use the Chapparel 2J, with a stage 3 turbo, and you still get 200 A-spec. http://www.gtvault.com/gt4/setup-view/s_sid::7264/Chaparral-2J-Race-Car/
A stage 4 turbo makes it unbeatable, however equip nitrous, because when you crash, you loose all your engine speed, and a 3 gear transmittion is not kind below 4,000 revs.
The 787B, Sauber C9 and R92CP are good choices, with stage 4 turbos, tires in various combinations depending on your track - using R3 to R1 tires, at either end of the car. You'll have to go dig one out, however Fumes's tunes are a good start, but you may have to modify a few things, to get the desired top speed/acceleration, tire wear, or other factors. Fumes also recomends the Nissan R89C, but you have to beat all the missions to get it, and you only get 1.
Hope that helps,
StigsTC
Have fun while you race others. If you don't why are you racing in the first place?
GM Validation
GTPlanet if you cannot find a racing league for GT Sport!

PSN:
Joined: 06/06/2009
Last on: 08/03/2010
Setups: 16
Posts: 250
Posted 01/07/2010 6:37 PM Post a reply Quote this post View Speedfreak09's info
Thanks Stigs Thumbs Up ...This is going to be a tough time for me beating the FGT Championship... Angry

[img:cc718427de]http://tinyurl.com/26y97rs[/img:cc718427de]




86.7% of GT4 Complete
Over 70,000 GT4 miles driven
-Speedfreak...Always givin' you great setups

PSN:
Joined: 06/06/2009
Last on: 08/03/2010
Setups: 16
Posts: 250
Updated 01/08/2010 6:01 PM Post a reply Quote this post View Speedfreak09's info
Hey Stigs, where are all the times posted for the DB9 Challenge Question? I can't seem to find them... Confused Opps, nevermind... A Little Slow

[img:cc718427de]http://tinyurl.com/26y97rs[/img:cc718427de]




86.7% of GT4 Complete
Over 70,000 GT4 miles driven
-Speedfreak...Always givin' you great setups

PSN: mc_polo
Joined: 10/19/2008
Last on: 11/19/2017
Setups: 43
Posts: 595
PLEASE REPOST THIS SETUP
Posted 03/06/2010 9:39 PM Post a reply Quote this post View DjWess's info
YO STIGS, please repost this setup
Have fun while you race others. If you don't why are you racing in the first place?
GM Validation
GTPlanet if you cannot find a racing league for GT Sport!

PSN: StigsTC
Joined: 01/20/2009
Last on: 08/29/2016
Setups: 67
Posts: 1192
Posted 03/06/2010 10:37 PM Post a reply Quote this post View StigsTibecuadorianco's info
Shall do, may I enquire as to why?
StigsTC
My full schedule B-spec guide and setups to the FGT (GT4)

100% all gold in GT4, GT5 and GT6. At last.
Member Login
Currently Online
GT Links
Auto Links